Alignment has been an essential part of the DUNGEONS & DRAGONS Roleplaying Game from its earliest days. Alignment has helped define many D&D heroes and villains while also providing a framework within which whole cosmologies have emerged. This work is useful for all who enjoy D&D but is targeted at the more mature/educated player. It
Alignment has been an essential part of the DUNGEONS & DRAGONS Roleplaying Game from its earliest days. Alignment has helped define many D&D heroes and villains while also providing a framework within which whole cosmologies have emerged. This work is useful for all who enjoy D&D but is targeted at the more mature/educated player. It provides both the Dungeon Master and players the option to use a more robust and well-defined Alignment framework in their fifth edition games and campaigns and explains why Alignment is crucial to the game of D&D.
The Major really enjoyed being interviewed by Matt Davids for his excellent Dicegeeks podcasts. Listen in while the Major reveals content from some of his many DM classes and workshops. Besides the Major's interviews, there is a large selection of other great material!
One of the most unique and iconic games ever created, Electric Football has been in production since 1949 and it is still going strong. The Major Press is proud to be the Designer and distributor of the Official Tudor Games Passing Stick for their venerable and always exciting Electric Football game.
Knights of the Sky is the culmination of a lifelong interest in the history of WWI aviation and the pioneers that forged the origin of the very same careers that the authors would themselves become a part of. All aspects of modern military aviation can trace their origins to the employment and development of airpower during WWI.
This g
Knights of the Sky is the culmination of a lifelong interest in the history of WWI aviation and the pioneers that forged the origin of the very same careers that the authors would themselves become a part of. All aspects of modern military aviation can trace their origins to the employment and development of airpower during WWI.
This game provides players an immersive “What If” experience as they generate a roster of Pilots and Observers from any of 18 different nations tracking their careers from flight training and beyond as they embark on multiple Fighter and Non-Fighter missions flown across two Theaters of War and seven different Fronts, while fighting in the skies above 25 different locations flying one of over 200 aircraft and providing air support for over 50 Major Ground Operations. And perhaps get in a dogfight with one of 120 historical Aces!
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